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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AtariST

Midnight Resistance

Midnight Resistance
GenrePlatform Shooter
DeveloperSpecial FX
PublisherOcean Software
Released1990
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Midnight Resistance is a side scrolling action shooter game, developed and published by Data East on the arcades and converted by Ocean to the Sega Mega Drive, Amiga (OCS), Atari ST, CPC, ZX and C64 in 1990.
 
Review
Midnight ResistanceSTORY / GAMEPLAY
You are a special forces soldier of the rebel organization called "Midnight Resistance". Your main enemy is Crimson Corps, a paramilitary organization run by a mad man named King Crimson. King Crimson kidnapped a valuable scientist to force him take part in his evil plans to conquer the world. This scientist happens to be your grandfather, so your mission is pretty justified if you ultimately kill everyone on sight. It's your duty as a soldier to save the world and your obligation as a grandson to help your granddad! You must buckle up, grit your teeth and get ready to confront enemy soldiers, mounted machines guns, traps, armored vehicles plus big bosses. On your way you can gain a sort of coins (they look more like keys actually) which you can use them on an armory depot and exchange them with better weapons. The world is divided into 9 levels, each one with its own end boss. The gameplay is quite tough, so this game needs patience and some practice. Unfortunately, the Atari ST conversion does not include the cool 2-players mode of the arcade.

GRAPHICS / SOUND
The Atari ST conversion has pretty good and colorful visuals with nice sprites and environments that look pretty close to the original arcade. But the game here runs in flip screen mode, so gameplay might get frustrating at times. Comparably, the Atari ST conversion has much brighter colors than the Amiga (quite odd huh?) The game's sound is also good and offers a nice army style tune and lots of sound effects (not sampled though).

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, Sega Mega Drive conversions and the original arcade version of the game.
The Atari ST version is at 12:19.
 
Screenshots
  • Midnight Resistance
  • Midnight Resistance
  • Midnight Resistance
  • Midnight Resistance
  • Midnight Resistance
  • Midnight Resistance
  • Midnight Resistance
  • Midnight Resistance
  • Midnight Resistance
  • Midnight Resistance
  • Midnight Resistance
  • Midnight Resistance
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
 
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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